I’m an experienced 3D Generalist with a strong freelance background and high-profile clients like HUSKY, Lockheed Martin, NASA, Leidos, and Blizzard. Skilled in modeling, texturing, lighting, and optimization for games, simulations, and cinematics. Proficient in Unreal, Unity, Blender, Maya, and Substance. I deliver high-quality, real-time ready assets with a focus on performance, creativity, and collaboration across diverse pipelines.
Collaborated with The Virtual Wild team to bring the HUSKY DrinkTec 2025 digital experience to life — responsible for 3D modeling for interactive exhibits, digital twin development, conceptual design, and look development for an interactive, high-end visual showcase.






Collaborated with The Virtual Wild team to bring the Leidos HIMSS 2025 digital experience to life — responsible for 3D Map design, layout, and animations.


Collaborated with The Virtual Wild to help create the Multi-Domain Interactive Sales Tool for the SeaAirSpace 2025 show. Worked alongside other 3D artists to complete 3D modeling, optimization, and texturing tasks.


Created immersive real-time PBR-based lighting for diverse game environments in Diablo IV, enhancing mood and narrative flow during my 2 internship summer periods of 2019+2020.



Miscellanious 3D work from over the years, often stylized, never done with AI.












